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Roadmap
County of Fortune enters Early Access on 5 November 2026 with the core game already playable. The developers plan a 6–9 month Early Access period, using feedback to expand content, refine systems and prepare the full release.
Confirmed timeline
23 April 2026
Publishing partnership announced
Aquila Interactive announces it will publish Nepos Games’ county-scale medieval builder for PC, with a demo planned for Steam Next Fest.
10 June 2026
Steam Next Fest demo
The first public demo arrives during Steam Next Fest. Player feedback drives a series of reworks to mayors, cultures, construction points and quality of life.
16 September 2026
Early Access date announced
Nepos Games confirms 5 November 2026 and announces an updated demo for October, with save carry-over into Early Access.
15 October 2026
Updated demo goes live
The October demo adds moveable settlements, reworked cultures and mayors, clearer construction points and the Assembly.
28 October 2026
Dev Diary #3
The team summarises the feedback-driven changes and confirms the launch build is in its final stretch.
5 November 2026
Early Access launch
Launch build adds level 4 cities, Artisans and Patricians, 40+ buildings, 50+ products, ports and sailboats.
Mid-2027 (estimated)
Full release window
A 6–9 month Early Access period points to a full release in mid-to-late 2027. No exact date has been announced.
Early Access launch content
The launch build is described as fully playable, with the core systems in place. Compared with the demo, it adds:
- Level 4 settlements and the full city tier.
- Artisan and Patrician classes, with their own needs and buildings.
- 40+ production buildings and 50+ products.
- Ports and sailboats, allowing river trade both upstream and downstream.
- The Assembly, noble-house elections and regional privileges.
- Reworked cultures with Traditional Products and synergy traits.
- Moveable settlements and clearer construction points.
- Quality-of-life improvements such as Esc/right-click to close windows and walker carrying capacity.
If you want to see how these systems work before launch, the wiki covers buildings, resources, social classes and politics in detail.
What changed after the first demo
The October demo is not the June build with a new date. The developers responded to several common complaints:
| System | Change | Why it matters |
|---|---|---|
| Mayors | Negative bonuses and swap penalties removed; new and existing mayors merged into one window | Makes swapping mayors a strategy choice instead of a punishment |
| Cultures | Six Traditional Product slots, renown unlocks, new synergy traits | Gives players direct control over cultural specialisation |
| Construction points | Free and regular points shown in the top bar; detailed tooltip | Makes a confusing build cost system readable |
| Settlements | Settlements can be moved within their region at no cost | Reduces the penalty for a bad initial site |
| Assembly | Noble houses propose regional privileges; stewards vote | Adds a political layer to regional competition |
| Time | In-game time slowed by 12×; per-year values recalculated per month | Makes dates and construction times more believable |
| UI | Esc and right-click close windows; production warnings; walker capacity | Reduces friction in a dense interface |
Videos and guides recorded during the June Next Fest demo may show negative mayor bonuses, the old culture system or different construction costs. The October demo and Early Access build use the reworked systems.
The 6–9 month plan
The developers describe Early Access as a period to refine the game with the community, not just a pre-order window. Their stated goals are to improve key mechanics, identify areas that need more development, add new features and improve the overall experience before the full release.
That likely means a mix of balance patches, bug fixes, new buildings and products, and possibly new maps or regional content. The exact cadence is not public. The team has been active on Steam news and Discord, with dev diaries explaining changes rather than dropping them silently.
What comes after release?
The full version is planned to expand on Early Access with additional content, further development of existing systems, new features and visual improvements. The developers have also said the price may rise at full release depending on how much content is added.
There is no announced season pass, expansion or DLC plan. Treat any roadmap beyond “more content and polish” as speculation.
What is still unknown
| Item | Status |
|---|---|
| Early Access date | Confirmed: 5 November 2026 |
| Full release date | Unconfirmed: estimated mid-to-late 2027 |
| Launch price | Unconfirmed: not published at the time of writing |
| Console versions | Not announced |
| Mac version | Not listed on Steam |
| Multiplayer | Single-player only per Steam features |
| Mod support | Not announced |
| Additional maps | Expected but not detailed |
For the launch itself, see the release date page. For practical preparation, read the beginner guide and tips.
Quick answers
County of Fortune roadmap questions
When will County of Fortune leave Early Access?
No exact date has been announced. The developers expect roughly 6–9 months of Early Access from the 5 November 2026 launch, which points to mid-2027, but the full release will depend on how development goes.
Is there a public content roadmap?
The developers have described the Early Access approach and the launch content, but not a week-by-week roadmap of features. Updates are announced through Steam news and the community Discord.
Will the price increase after Early Access?
The developers have said the price may increase when the game leaves Early Access, depending on how much content is added. They have promised to communicate planned changes in advance.
Will saves be compatible with future updates?
The demo save carries into Early Access, and the developers intend progress to continue into the full release. Early Access updates can still require save migrations; keep backup saves before major patches.



